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Global Controls - Stutter Edit 2 Help Documentation

Table of Contents

Overview

The chapter contains edits that are global—not in the sense that they affect all Gestures, but that they affect everything that’s going on within individual Gestures. These settings let you set up the way each individual gesture behaves, and how it responds when played. Also, the strip at the top contains various system-related controls; we’ll cover those first.

General Controls

This strip contains functions that pertain to all of Stutter Edit 2.

Play Mode

Choose between Auto or MIDI Mode to trigger Stutter Edit 2 Gestures.

  • Auto mode: Stutter Edit 2 activates the selected Gesture automatically when DAW playback starts.
  • MIDI mode: Trigger Stutter Edit 2 gestures using MIDI notes from a MIDI controller.

Play Mode Setup Info

Learn more about setting up MIDI Play Mode in the DAW Setup chapter.

Undo and Redo

Undo (counter-clockwise arrow) and redo (clockwise arrow) perform the standard undo and redo functions. Note that these are not duplicated by standard keyboard shortcuts (e.g., Ctrl+Z) so to undo or redo Stutter Edit 2 edits, you need to use these controls. The undo history doesn’t persist when you close the DAW, but while you’re editing Stutter Edit 2, the undo stack extends back to (fun fact) 30,000 actions.

Options

This window is about Global Filter MIDI assignment, and general housekeeping.

The MIDI options on the left allow assigning any MIDI controller, aftertouch, or pitch bend to the Global filter. If you don’t know what controller a piece of hardware generates, click Learn and move the controller to make the assignment. Pitch Bend is always the default upon opening Stutter Edit 2, or adding another instance of Stutter Edit 2 to a project. Custom assignments are not stored with a project.

The Updates, Authorization & Analytics section has three parts.

  • Click “Check for Updates” to make sure you have the latest and greatest Stutter Edit 2 version installed.
  • Authorization shows that the software is authorized. To install Stutter Edit 2 on a different computer, remove the authorization and then reauthorize on the other computer.
  • Enable or disable sharing usage information with iZotope.

Global Filter

A combination control that adjusts the cutoff frequency of a resonant highpass/lowpass filter. This can be adjusted using Pitch Bend on a MIDI controller by default, or mapped to a different MIDI control in the Options menu.

Global Gesture Settings

The global Gesture settings section has four drop-down menus. This shows the one for the Grid parameter.

Length

This drop-down menu sets the current Gesture’s duration, which determines the base rate for how quickly a sweep traverses the ranges you set for a parameter. For example, you might want a filter to vary in a particular way that repeats every 1/4 note, every measure, every 2 measures, etc. Each Gesture can cover different time ranges, from as small as a 16th note triplet, to as long as 2 measures (8 beats). There are 13 possible lengths, including dotted and triplet values. However, you can offset this rate so that individual parameters can sweep at different rates, while still being related to the Gesture Length.

Release

A Gesture can end in several different ways, which allows tailoring Stutter Edit 2 to your own playing style. The drop-down menu offers five modes.

  • On Grid: After a MIDI note ends, the Gesture itself waits until the next Grid point (1/8, 1/16 etc.) before ending.
  • Full Gesture: The entire Gesture will play through from start to finish, even if you only tap the note.
  • Latch: The gesture will play and hold until you trigger it again (or trigger another gesture).
  • Instant: The gesture will end instantly when the MIDI note triggering it ends.
  • Stick: Similar to Latch mode, but the effect will “stick” at the end of the gesture’s timeline.

Grid

This is like the “Input Quantize” feature found in some drum machines and DAWs. Turning on Grid snaps your trigger to one of nine possible rhythmic values (see the above image). For example, if Grid is 1/8, the Gesture will always start exactly on the next eighth note.

Note

This also allows triggering in advance of when you want a Gesture to occur, and it will still start at the desired time.

Palindrome

Palindrome looping affects how gestures repeat (or loop) when they are held and not released.

  • On: The Gesture will reverse direction when it reaches the Gesture Length’s end. This creates an up and down or back and forth sweeping effect.
  • Off: The Gesture starts over when it reaches the Gesture Length’s end.

Freeze

This function captures part of the audio buffer (determined by the Duration parameter) and repeats it indefinitely.

Duration

This drop-down menu offers nine rhythmic values that specify the length of buffer audio that’s captured for the Freeze function. For example, with duration is set to 1/2 note, the first half-note of buffered audio will be captured and repeated for as long as Freeze is enabled.

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Update: 2024-05-09